Periodical
THE MAKING OF: Roller Coaster.
| Τίτλος: | THE MAKING OF: Roller Coaster. |
|---|---|
| Συγγραφείς: | CARROLL, MARTYN |
| Πηγή: | Retro Gamer; 2026, Issue 289, p40-45, 6p, 24 Color Photographs |
| Θεματικοί όροι: | Video games, Video game development, Publishing, Personal computers, Computer programmers, Amusement parks |
| Γεωγραφικοί όροι: | Blackpool (England) |
| Περίληψη: | This article focuses on the development and legacy of *Roller Coaster*, a 1986 platformer game for the ZX Spectrum developed by S Brocklehurst and published by Elite Systems. Inspired by the Blackpool Pleasure Beach amusement park, the game featured innovative mechanics allowing players to explore and ride various attractions across 60 screens, distinguishing it from typical platformers of the era. Despite receiving critical acclaim for its design and gameplay, *Roller Coaster* did not achieve strong commercial success, partly due to limited marketing support from Elite. The developer, who used his wife’s name as a pseudonym, later reflected on the game’s impact and his subsequent career shifts, while the game itself saw re-releases and an unexpected adaptation as a reskinned title for the Game Boy. [Extracted from the article] |
| Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Βάση Δεδομένων: | Complementary Index |
| FullText | Text: Availability: 0 |
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| Header | DbId: edb DbLabel: Complementary Index An: 196372548 RelevancyScore: 1067 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 1067.42749023438 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: THE MAKING OF: Roller Coaster. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22CARROLL%2C+MARTYN%22">CARROLL, MARTYN</searchLink> – Name: TitleSource Label: Source Group: Src Data: Retro Gamer; 2026, Issue 289, p40-45, 6p, 24 Color Photographs – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22Publishing%22">Publishing</searchLink><br /><searchLink fieldCode="DE" term="%22Personal+computers%22">Personal computers</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programmers%22">Computer programmers</searchLink><br /><searchLink fieldCode="DE" term="%22Amusement+parks%22">Amusement parks</searchLink> – Name: SubjectGeographic Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Blackpool+%28England%29%22">Blackpool (England)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article focuses on the development and legacy of *Roller Coaster*, a 1986 platformer game for the ZX Spectrum developed by S Brocklehurst and published by Elite Systems. Inspired by the Blackpool Pleasure Beach amusement park, the game featured innovative mechanics allowing players to explore and ride various attractions across 60 screens, distinguishing it from typical platformers of the era. Despite receiving critical acclaim for its design and gameplay, *Roller Coaster* did not achieve strong commercial success, partly due to limited marketing support from Elite. The developer, who used his wife’s name as a pseudonym, later reflected on the game’s impact and his subsequent career shifts, while the game itself saw re-releases and an unexpected adaptation as a reskinned title for the Game Boy. [Extracted from the article] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edb&AN=196372548 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 40 Subjects: – SubjectFull: Blackpool (England) Type: general – SubjectFull: Video games Type: general – SubjectFull: Video game development Type: general – SubjectFull: Publishing Type: general – SubjectFull: Personal computers Type: general – SubjectFull: Computer programmers Type: general – SubjectFull: Amusement parks Type: general Titles: – TitleFull: THE MAKING OF: Roller Coaster. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: CARROLL, MARTYN IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: 2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 17423155 Numbering: – Type: issue Value: 289 Titles: – TitleFull: Retro Gamer Type: main |
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