Periodical
THE MAKING OF Overboard!
| Title: | THE MAKING OF Overboard! |
|---|---|
| Authors: | CARROLL, MARTYN |
| Source: | Retro Gamer; 2026, Issue 287, p68-73, 6p, 2 Color Photographs, 2 Black and White Photographs, 35 Cartoon or Caricatures |
| Subject Terms: | Video game development, PlayStation video game consoles, Computer programmers, Adventure games, Video game consoles, Video games |
| Abstract: | This article focuses on the development and unique qualities of *Overboard!* (known as *Shipwreckers!* in the US), a 1997 arcade adventure game by Psygnosis for PlayStation and PC. Designed by Nick Harper and programmed by Robert Dibley, the game combined seafaring, shooting, and puzzle elements with a lighthearted, arcade-style approach that contrasted with the darker, more common game themes of the time. The development team, based in Psygnosis’ Liverpool studio, faced technical limitations of the original PlayStation hardware and a shortened timeline, which influenced design decisions such as the inclusion of a simplified multiplayer mode to support Sony’s Multitap peripheral. Despite modest commercial impact, *Overboard!* received positive critical reception for its originality and fun gameplay, and it remains notable for its collaborative and creative development process within Psygnosis before the studio’s integration into Sony Computer Entertainment. [Extracted from the article] |
| Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Complementary Index |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: edb DbLabel: Complementary Index An: 194889033 RelevancyScore: 1067 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 1067.42175292969 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: THE MAKING OF Overboard! – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22CARROLL%2C+MARTYN%22">CARROLL, MARTYN</searchLink> – Name: TitleSource Label: Source Group: Src Data: Retro Gamer; 2026, Issue 287, p68-73, 6p, 2 Color Photographs, 2 Black and White Photographs, 35 Cartoon or Caricatures – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22PlayStation+video+game+consoles%22">PlayStation video game consoles</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programmers%22">Computer programmers</searchLink><br /><searchLink fieldCode="DE" term="%22Adventure+games%22">Adventure games</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+consoles%22">Video game consoles</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article focuses on the development and unique qualities of *Overboard!* (known as *Shipwreckers!* in the US), a 1997 arcade adventure game by Psygnosis for PlayStation and PC. Designed by Nick Harper and programmed by Robert Dibley, the game combined seafaring, shooting, and puzzle elements with a lighthearted, arcade-style approach that contrasted with the darker, more common game themes of the time. The development team, based in Psygnosis’ Liverpool studio, faced technical limitations of the original PlayStation hardware and a shortened timeline, which influenced design decisions such as the inclusion of a simplified multiplayer mode to support Sony’s Multitap peripheral. Despite modest commercial impact, *Overboard!* received positive critical reception for its originality and fun gameplay, and it remains notable for its collaborative and creative development process within Psygnosis before the studio’s integration into Sony Computer Entertainment. [Extracted from the article] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Retro Gamer is the property of Future Publishing Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edb&AN=194889033 |
| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 68 Subjects: – SubjectFull: Video game development Type: general – SubjectFull: PlayStation video game consoles Type: general – SubjectFull: Computer programmers Type: general – SubjectFull: Adventure games Type: general – SubjectFull: Video game consoles Type: general – SubjectFull: Video games Type: general Titles: – TitleFull: THE MAKING OF Overboard! Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: CARROLL, MARTYN IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: 2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 17423155 Numbering: – Type: issue Value: 287 Titles: – TitleFull: Retro Gamer Type: main |
| ResultId | 1 |