Λεπτομέρειες βιβλιογραφικής εγγραφής
| Τίτλος: |
THE MAKING OF Overboard! |
| Συγγραφείς: |
CARROLL, MARTYN |
| Πηγή: |
Retro Gamer; 2026, Issue 287, p68-73, 6p, 2 Color Photographs, 2 Black and White Photographs, 35 Cartoon or Caricatures |
| Θεματικοί όροι: |
Video game development, PlayStation video game consoles, Computer programmers, Adventure games, Video game consoles, Video games |
| Περίληψη: |
This article focuses on the development and unique qualities of *Overboard!* (known as *Shipwreckers!* in the US), a 1997 arcade adventure game by Psygnosis for PlayStation and PC. Designed by Nick Harper and programmed by Robert Dibley, the game combined seafaring, shooting, and puzzle elements with a lighthearted, arcade-style approach that contrasted with the darker, more common game themes of the time. The development team, based in Psygnosis’ Liverpool studio, faced technical limitations of the original PlayStation hardware and a shortened timeline, which influenced design decisions such as the inclusion of a simplified multiplayer mode to support Sony’s Multitap peripheral. Despite modest commercial impact, *Overboard!* received positive critical reception for its originality and fun gameplay, and it remains notable for its collaborative and creative development process within Psygnosis before the studio’s integration into Sony Computer Entertainment. [Extracted from the article] |
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| Βάση Δεδομένων: |
Complementary Index |