Academic Journal

'When We Were Doing That [Coding Club]... I Just Couldn't Wait for Friday': Creating Space for Agency and Fun Within School-Based Research and Design.

Bibliographic Details
Title: 'When We Were Doing That [Coding Club]... I Just Couldn't Wait for Friday': Creating Space for Agency and Fun Within School-Based Research and Design.
Authors: Ward, Verity, Crump, Ben, Parsons, Sarah, Kovshoff, Hanna
Source: Sociological Research Online; Jun2026, Vol. 31 Issue 2, p355-363, 9p
Subject Terms: Autism, Participatory design, Digital storytelling, Neurodiversity, Education research, Computer programmers, Technology education, Self-efficacy in students
Abstract: Despite increasing adoption of neurodiversity-informed approaches, the views and capabilities of autistic children and young people are often downplayed in both educational research and practice. Consequently, this study focused on the experiences of autistic and other neurodivergent young people engaging in collaborative research and design within the context of a weekly coding club. Within the coding club, students contributed to the co-design of a computer game, while creating digital stories about their experiences. Digital stories are short videos about students' educational experiences, that focus on students' agency and strengths. The two videos presented here offer insights into both the output of collaborative design work and the process of doing it. The first video shows footage of gameplay from the co-designed game, while the second video is an example a digital story, created by two of the students involved in the study. Together, the two videos show the students' agency and the fun they experienced, serving as examples of what is possible when autistic and other neurodivergent students are given the space to choose how they use their strengths to engage with learning activities centred around technology-focused co-production. [ABSTRACT FROM AUTHOR]
Copyright of Sociological Research Online is the property of Sage Publications, Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: 'When We Were Doing That [Coding Club]... I Just Couldn't Wait for Friday': Creating Space for Agency and Fun Within School-Based Research and Design.
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  Data: <searchLink fieldCode="AR" term="%22Ward%2C+Verity%22">Ward, Verity</searchLink><br /><searchLink fieldCode="AR" term="%22Crump%2C+Ben%22">Crump, Ben</searchLink><br /><searchLink fieldCode="AR" term="%22Parsons%2C+Sarah%22">Parsons, Sarah</searchLink><br /><searchLink fieldCode="AR" term="%22Kovshoff%2C+Hanna%22">Kovshoff, Hanna</searchLink>
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  Data: Sociological Research Online; Jun2026, Vol. 31 Issue 2, p355-363, 9p
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  Data: <searchLink fieldCode="DE" term="%22Autism%22">Autism</searchLink><br /><searchLink fieldCode="DE" term="%22Participatory+design%22">Participatory design</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+storytelling%22">Digital storytelling</searchLink><br /><searchLink fieldCode="DE" term="%22Neurodiversity%22">Neurodiversity</searchLink><br /><searchLink fieldCode="DE" term="%22Education+research%22">Education research</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programmers%22">Computer programmers</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+education%22">Technology education</searchLink><br /><searchLink fieldCode="DE" term="%22Self-efficacy+in+students%22">Self-efficacy in students</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Despite increasing adoption of neurodiversity-informed approaches, the views and capabilities of autistic children and young people are often downplayed in both educational research and practice. Consequently, this study focused on the experiences of autistic and other neurodivergent young people engaging in collaborative research and design within the context of a weekly coding club. Within the coding club, students contributed to the co-design of a computer game, while creating digital stories about their experiences. Digital stories are short videos about students' educational experiences, that focus on students' agency and strengths. The two videos presented here offer insights into both the output of collaborative design work and the process of doing it. The first video shows footage of gameplay from the co-designed game, while the second video is an example a digital story, created by two of the students involved in the study. Together, the two videos show the students' agency and the fun they experienced, serving as examples of what is possible when autistic and other neurodivergent students are given the space to choose how they use their strengths to engage with learning activities centred around technology-focused co-production. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label:
  Group: Ab
  Data: <i>Copyright of Sociological Research Online is the property of Sage Publications, Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1177/13607804251357740
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      – Code: eng
        Text: English
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        PageCount: 9
        StartPage: 355
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      – SubjectFull: Autism
        Type: general
      – SubjectFull: Participatory design
        Type: general
      – SubjectFull: Digital storytelling
        Type: general
      – SubjectFull: Neurodiversity
        Type: general
      – SubjectFull: Education research
        Type: general
      – SubjectFull: Computer programmers
        Type: general
      – SubjectFull: Technology education
        Type: general
      – SubjectFull: Self-efficacy in students
        Type: general
    Titles:
      – TitleFull: 'When We Were Doing That [Coding Club]... I Just Couldn't Wait for Friday': Creating Space for Agency and Fun Within School-Based Research and Design.
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            NameFull: Ward, Verity
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            NameFull: Crump, Ben
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              M: 06
              Text: Jun2026
              Type: published
              Y: 2026
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