Bhuyan, F. A., Rahman, M., Akram, W., & Talim, T. (2026). Turning puzzle games into fashion: Exploring personal outfits through symbol-based clothing assembly. Fashion, Style & Popular Culture, 13(3), 361. https://doi.org/10.1386/fspc_00293_1
Παραπομπή σε μορφή Chicago (17η εκδ.)Bhuyan, Farhad Ahmed, Mahbubor Rahman, Washim Akram, και Tanvir Talim. "Turning Puzzle Games into Fashion: Exploring Personal Outfits Through Symbol-based Clothing Assembly." Fashion, Style & Popular Culture 13, no. 3 (2026): 361. https://doi.org/10.1386/fspc_00293_1.
Παραπομπή σε μορφή MLA (9th εκδ.)Bhuyan, Farhad Ahmed, et al. "Turning Puzzle Games into Fashion: Exploring Personal Outfits Through Symbol-based Clothing Assembly." Fashion, Style & Popular Culture, vol. 13, no. 3, 2026, p. 361, https://doi.org/10.1386/fspc_00293_1.