Academic Journal

Conservation of flash-based media art a case study of .

Bibliographic Details
Title: Conservation of flash-based media art a case study of .
Authors: Jung, Dayeon, Kwon, Incheol
Source: npj Heritage Science; 3/5/2026, Vol. 14 Issue 1, p1-10, 10p
Subject Terms: Digital preservation, Computer software, JavaScript programming language, HTML (Document markup language), Computer art, Emulation software, Art conservation & restoration
Reviews & Products: Adobe Flash (Computer software)
Abstract: Software-based artworks encompass diverse formats, including web platforms, standalone programs, and virtual reality. As technologies become obsolete and software support ends, conservation challenges intensify. This study examines (2008), a web-based artwork by Korean media artist Rho Jae Oon, and presents a conservation treatment addressing issues caused by Adobe Flash Player's discontinuation and character encoding errors. The strategy employed a dual approach: emulation—reconstructing the original execution environment via a virtual machine—and migration—restructuring the work with HTML5 and JavaScript. SHA-256 hash values were generated to verify file integrity, and all code modifications were annotated to document deviations from the original. Through an interview with the artist, key conceptual elements essential for guiding future conservation treatments were identified. This case study proposes a practical methodology for the conservation of software-based artworks and suggests directions for application to similar works in the future. [ABSTRACT FROM AUTHOR]
Copyright of npj Heritage Science is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Complementary Index
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An: 192203187
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PubType: Academic Journal
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  Data: Conservation of flash-based media art a case study of <Bite the Bullet>.
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  Data: <searchLink fieldCode="AR" term="%22Jung%2C+Dayeon%22">Jung, Dayeon</searchLink><br /><searchLink fieldCode="AR" term="%22Kwon%2C+Incheol%22">Kwon, Incheol</searchLink>
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  Data: npj Heritage Science; 3/5/2026, Vol. 14 Issue 1, p1-10, 10p
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  Data: <searchLink fieldCode="DE" term="%22Digital+preservation%22">Digital preservation</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22JavaScript+programming+language%22">JavaScript programming language</searchLink><br /><searchLink fieldCode="DE" term="%22HTML+%28Document+markup+language%29%22">HTML (Document markup language)</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+art%22">Computer art</searchLink><br /><searchLink fieldCode="DE" term="%22Emulation+software%22">Emulation software</searchLink><br /><searchLink fieldCode="DE" term="%22Art+conservation+%26+restoration%22">Art conservation & restoration</searchLink>
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  Label: Reviews & Products
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  Data: <searchLink fieldCode="PS" term="%22Adobe+Flash+%28Computer+software%29%22">Adobe Flash (Computer software)</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Software-based artworks encompass diverse formats, including web platforms, standalone programs, and virtual reality. As technologies become obsolete and software support ends, conservation challenges intensify. This study examines <Bite the Bullet>(2008), a web-based artwork by Korean media artist Rho Jae Oon, and presents a conservation treatment addressing issues caused by Adobe Flash Player's discontinuation and character encoding errors. The strategy employed a dual approach: emulation—reconstructing the original execution environment via a virtual machine—and migration—restructuring the work with HTML5 and JavaScript. SHA-256 hash values were generated to verify file integrity, and all code modifications were annotated to document deviations from the original. Through an interview with the artist, key conceptual elements essential for guiding future conservation treatments were identified. This case study proposes a practical methodology for the conservation of software-based artworks and suggests directions for application to similar works in the future. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label:
  Group: Ab
  Data: <i>Copyright of npj Heritage Science is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1038/s40494-026-02386-x
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      – Code: eng
        Text: English
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        PageCount: 10
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      – SubjectFull: Adobe Flash (Computer software)
        Type: general
      – SubjectFull: Digital preservation
        Type: general
      – SubjectFull: Computer software
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      – SubjectFull: JavaScript programming language
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      – SubjectFull: HTML (Document markup language)
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      – SubjectFull: Computer art
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      – SubjectFull: Emulation software
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      – SubjectFull: Art conservation & restoration
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      – TitleFull: Conservation of flash-based media art a case study of <Bite the Bullet>.
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            NameFull: Jung, Dayeon
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            – D: 05
              M: 03
              Text: 3/5/2026
              Type: published
              Y: 2026
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