Academic Journal
Using a Location-Based Augmented Reality Mobile Application to Support the New Students' Orientation Process.
| Title: | Using a Location-Based Augmented Reality Mobile Application to Support the New Students' Orientation Process. |
|---|---|
| Authors: | Taşyonar, Sencer, Uzun, Ahmet Murat |
| Source: | Open Praxis; 2025, Vol. 17 Issue 4, p768-784, 17p |
| Subject Terms: | College student orientation, Augmented reality, Information technology, College student adjustment, Educational technology, Pilot projects, Software development tools, Mobile apps |
| Abstract: | This study aims to develop a location-based augmented reality (LBAR) Android application and test its effectiveness in supporting orientation programs for newly enrolled students. The application was designed to facilitate easier adaptation to the environment and university life for novice students. Unity, ARCore SDK, and the AR+GPS Unity Package were used to develop the application. Using an experimental design, forty-four first-year students participated in the study. The experimental group consisted of 23 first-year students, while the control group consisted of 21 first-year students. The experimental group used the LBAR application, whereas the control group followed the traditional guide (person) assisted orientation program. The data collection instruments included a demographic survey form, a spatial ability inventory, a mobile orientation assessment survey, and pre- and post-tests designed to evaluate participants' knowledge of specific locations. The analysis indicated that both groups improved their retention scores of institutional knowledge in the post-test compared to their pre-test scores after the orientation program. However, the physical orientation group performed better than the LBAR group in the post-knowledge test. No significant difference was found in spatial knowledge between the groups. Finally, students using the LBAR application generally provided positive views on the application's use. We conclude that the location-based AR mobile application could be a valuable tool in the orientation process once the necessary enhancements are implemented. [ABSTRACT FROM AUTHOR] |
| Copyright of Open Praxis is the property of International Council for Open & Distance Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Complementary Index |
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| Items | – Name: Title Label: Title Group: Ti Data: Using a Location-Based Augmented Reality Mobile Application to Support the New Students' Orientation Process. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Taşyonar%2C+Sencer%22">Taşyonar, Sencer</searchLink><br /><searchLink fieldCode="AR" term="%22Uzun%2C+Ahmet+Murat%22">Uzun, Ahmet Murat</searchLink> – Name: TitleSource Label: Source Group: Src Data: Open Praxis; 2025, Vol. 17 Issue 4, p768-784, 17p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22College+student+orientation%22">College student orientation</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Information+technology%22">Information technology</searchLink><br /><searchLink fieldCode="DE" term="%22College+student+adjustment%22">College student adjustment</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br /><searchLink fieldCode="DE" term="%22Pilot+projects%22">Pilot projects</searchLink><br /><searchLink fieldCode="DE" term="%22Software+development+tools%22">Software development tools</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+apps%22">Mobile apps</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study aims to develop a location-based augmented reality (LBAR) Android application and test its effectiveness in supporting orientation programs for newly enrolled students. The application was designed to facilitate easier adaptation to the environment and university life for novice students. Unity, ARCore SDK, and the AR+GPS Unity Package were used to develop the application. Using an experimental design, forty-four first-year students participated in the study. The experimental group consisted of 23 first-year students, while the control group consisted of 21 first-year students. The experimental group used the LBAR application, whereas the control group followed the traditional guide (person) assisted orientation program. The data collection instruments included a demographic survey form, a spatial ability inventory, a mobile orientation assessment survey, and pre- and post-tests designed to evaluate participants' knowledge of specific locations. The analysis indicated that both groups improved their retention scores of institutional knowledge in the post-test compared to their pre-test scores after the orientation program. However, the physical orientation group performed better than the LBAR group in the post-knowledge test. No significant difference was found in spatial knowledge between the groups. Finally, students using the LBAR application generally provided positive views on the application's use. We conclude that the location-based AR mobile application could be a valuable tool in the orientation process once the necessary enhancements are implemented. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Open Praxis is the property of International Council for Open & Distance Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.55982/openpraxis.17.4.886 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 768 Subjects: – SubjectFull: College student orientation Type: general – SubjectFull: Augmented reality Type: general – SubjectFull: Information technology Type: general – SubjectFull: College student adjustment Type: general – SubjectFull: Educational technology Type: general – SubjectFull: Pilot projects Type: general – SubjectFull: Software development tools Type: general – SubjectFull: Mobile apps Type: general Titles: – TitleFull: Using a Location-Based Augmented Reality Mobile Application to Support the New Students' Orientation Process. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Taşyonar, Sencer – PersonEntity: Name: NameFull: Uzun, Ahmet Murat IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: 2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 13699997 Numbering: – Type: volume Value: 17 – Type: issue Value: 4 Titles: – TitleFull: Open Praxis Type: main |
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