Academic Journal
Research trends on learning computer programming with program animation: A systematic mapping study.
| Title: | Research trends on learning computer programming with program animation: A systematic mapping study. |
|---|---|
| Authors: | Yusuf, Abdullahi, Noor, Norah Md |
| Source: | Computer Applications in Engineering Education; Nov2023, Vol. 31 Issue 6, p1552-1582, 31p |
| Subject Terms: | Computer programming, Computer software, Digital libraries, Science databases, Research personnel |
| Abstract: | Over the last few decades, computer programming has become an important field of endeavor due to rapid development in the information sector. Despite the importance of programming, there is a growing concern that it is relatively difficult. In the process, researchers have started employing media tools to reduce programming difficulties and motivate learners to approach programming problems. One of the common tools widely used is program animation—an instructional medium that incorporates animated characters. However, little is known about the research trends in this field of study. This article, therefore, employed a systematic mapping method to review this trend to find patterns and gaps left in the literature. The study extracted 48 articles published between 2000 and 2022 from four scientific databases (Web of Science, Scopus, ScienceDirect, and ERIC) and three digital libraries (ACM Digital Library, IEEE Xplore Digital Library, and Wiley Online Library). The review discovered important trends. First, there is a paucity of research evidence evaluating program animation in the context of secondary and elementary levels; the majority of the extracted studies focused on participants from tertiary institutions. A similar paucity of research evidence employing mixed methods and qualitative approaches was also noted. Scratch programs were used in recent research more often than other program animations. There is also too little evaluation of psychomotor variables. Finally, there exist inconsistent findings on the effect of program animation although plenty of studies revealed positive results in favor of these media tools. The study therefore recommends that future research should be conducted to fill these identified gaps. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Applications in Engineering Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Complementary Index |
| FullText | Links: – Type: other Text: Availability: 0 |
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| Header | DbId: edb DbLabel: Complementary Index An: 173690269 RelevancyScore: 944 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 943.783508300781 |
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| Items | – Name: Title Label: Title Group: Ti Data: Research trends on learning computer programming with program animation: A systematic mapping study. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yusuf%2C+Abdullahi%22">Yusuf, Abdullahi</searchLink><br /><searchLink fieldCode="AR" term="%22Noor%2C+Norah+Md%22">Noor, Norah Md</searchLink> – Name: TitleSource Label: Source Group: Src Data: Computer Applications in Engineering Education; Nov2023, Vol. 31 Issue 6, p1552-1582, 31p – Name: Subject Label: Subject Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+programming%22">Computer programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+libraries%22">Digital libraries</searchLink><br /><searchLink fieldCode="DE" term="%22Science+databases%22">Science databases</searchLink><br /><searchLink fieldCode="DE" term="%22Research+personnel%22">Research personnel</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Over the last few decades, computer programming has become an important field of endeavor due to rapid development in the information sector. Despite the importance of programming, there is a growing concern that it is relatively difficult. In the process, researchers have started employing media tools to reduce programming difficulties and motivate learners to approach programming problems. One of the common tools widely used is program animation—an instructional medium that incorporates animated characters. However, little is known about the research trends in this field of study. This article, therefore, employed a systematic mapping method to review this trend to find patterns and gaps left in the literature. The study extracted 48 articles published between 2000 and 2022 from four scientific databases (Web of Science, Scopus, ScienceDirect, and ERIC) and three digital libraries (ACM Digital Library, IEEE Xplore Digital Library, and Wiley Online Library). The review discovered important trends. First, there is a paucity of research evidence evaluating program animation in the context of secondary and elementary levels; the majority of the extracted studies focused on participants from tertiary institutions. A similar paucity of research evidence employing mixed methods and qualitative approaches was also noted. Scratch programs were used in recent research more often than other program animations. There is also too little evaluation of psychomotor variables. Finally, there exist inconsistent findings on the effect of program animation although plenty of studies revealed positive results in favor of these media tools. The study therefore recommends that future research should be conducted to fill these identified gaps. [ABSTRACT FROM AUTHOR] – Name: Abstract Label: Group: Ab Data: <i>Copyright of Computer Applications in Engineering Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1002/cae.22659 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 31 StartPage: 1552 Subjects: – SubjectFull: Computer programming Type: general – SubjectFull: Computer software Type: general – SubjectFull: Digital libraries Type: general – SubjectFull: Science databases Type: general – SubjectFull: Research personnel Type: general Titles: – TitleFull: Research trends on learning computer programming with program animation: A systematic mapping study. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yusuf, Abdullahi – PersonEntity: Name: NameFull: Noor, Norah Md IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 11 Text: Nov2023 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 10613773 Numbering: – Type: volume Value: 31 – Type: issue Value: 6 Titles: – TitleFull: Computer Applications in Engineering Education Type: main |
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