Performance of WebGL standard for displaying 3D applications on mobile devices.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Performance of WebGL standard for displaying 3D applications on mobile devices.
Συγγραφείς: Florez, Carla Cristina, Quevedo, Washington, Galora, Francisco J., Toasa, Renato M.
Πηγή: CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings; 2021, Issue 16, p1-6, 6p
Θεματικοί όροι: Web browsers, WebGL (Computer program language), Augmented reality, Mixed reality, HTML (Document markup language), Information & communication technologies
Περίληψη: The development of 3D applications for consumption in browsers involves the use of the WebGL standard, whose performance determines the user experience and portability for mobile devices. In this context, this paper proposes to analyze the performance of a 3D application that uses the WebGL standard to run in browsers, taking into account mobile devices. Initial results show that the use of compression formats, connection speeds and browsers influence the loading times, performance and build size of the project. Thus, the user experience can be acceptable or deplorable. [ABSTRACT FROM AUTHOR]
Copyright of CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings is the property of Conferencia Iberica de Sistemas Tecnologia de Informacao and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Βάση Δεδομένων: Complementary Index
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  Data: Performance of WebGL standard for displaying 3D applications on mobile devices.
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  Data: <searchLink fieldCode="AR" term="%22Florez%2C+Carla+Cristina%22">Florez, Carla Cristina</searchLink><br /><searchLink fieldCode="AR" term="%22Quevedo%2C+Washington%22">Quevedo, Washington</searchLink><br /><searchLink fieldCode="AR" term="%22Galora%2C+Francisco+J%2E%22">Galora, Francisco J.</searchLink><br /><searchLink fieldCode="AR" term="%22Toasa%2C+Renato+M%2E%22">Toasa, Renato M.</searchLink>
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  Data: CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings; 2021, Issue 16, p1-6, 6p
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  Data: <searchLink fieldCode="DE" term="%22Web+browsers%22">Web browsers</searchLink><br /><searchLink fieldCode="DE" term="%22WebGL+%28Computer+program+language%29%22">WebGL (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Mixed+reality%22">Mixed reality</searchLink><br /><searchLink fieldCode="DE" term="%22HTML+%28Document+markup+language%29%22">HTML (Document markup language)</searchLink><br /><searchLink fieldCode="DE" term="%22Information+%26+communication+technologies%22">Information & communication technologies</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: The development of 3D applications for consumption in browsers involves the use of the WebGL standard, whose performance determines the user experience and portability for mobile devices. In this context, this paper proposes to analyze the performance of a 3D application that uses the WebGL standard to run in browsers, taking into account mobile devices. Initial results show that the use of compression formats, connection speeds and browsers influence the loading times, performance and build size of the project. Thus, the user experience can be acceptable or deplorable. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label:
  Group: Ab
  Data: <i>Copyright of CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings is the property of Conferencia Iberica de Sistemas Tecnologia de Informacao and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
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      – SubjectFull: Web browsers
        Type: general
      – SubjectFull: WebGL (Computer program language)
        Type: general
      – SubjectFull: Augmented reality
        Type: general
      – SubjectFull: Mixed reality
        Type: general
      – SubjectFull: HTML (Document markup language)
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      – SubjectFull: Information & communication technologies
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      – TitleFull: Performance of WebGL standard for displaying 3D applications on mobile devices.
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            NameFull: Quevedo, Washington
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            NameFull: Galora, Francisco J.
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            NameFull: Toasa, Renato M.
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              Text: 2021
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              Y: 2021
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