Conference

Incrementar la motivación en el aprendizaje de Fundamentos de Programación Java usando Moodle Gamificado: Caso: Universidad Central del Ecuador.

Bibliographic Details
Title: Incrementar la motivación en el aprendizaje de Fundamentos de Programación Java usando Moodle Gamificado: Caso: Universidad Central del Ecuador. (Spanish)
Alternate Title: Increase motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador. (English)
Authors: Beltrán, Jéfferson, Sánchez, Héctor, Rico, Mercedes
Source: CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings; 2016, Vol. 1, p1189-1193, 5p
Abstract (English): Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of the educational proposals that increases motivation and commitment of the students in the learning process. This research analyzes, quantitatively and qualitatively, the use of Gamified Moodle as a tool to improve the above mentioned parameters by the completion of autonomous tasks, in a Java Programming Fundamentals course at the Central University of Ecuador. [ABSTRACT FROM AUTHOR]
Abstract (Spanish): Gamificar el ambiente de aprendizaje, combinando clases presenciales con una plataforma e-Learning gamificada, es una de las propuestas educativas que incrementa la motivación y compromiso de los estudiantes en el proceso de aprendizaje. La presente investigación analizó, cuantitativa y cualitativamente, el uso de Moodle Gamificado, como una herramienta para mejorar los parámetros mencionados en la realización de tareas autónomas, en un curso presencial de Fundamentos de Programación Java, en la Universidad Central del Ecuador. [ABSTRACT FROM AUTHOR]
Copyright of CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings is the property of Conferencia Iberica de Sistemas Tecnologia de Informacao and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Complementary Index
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Header DbId: edb
DbLabel: Complementary Index
An: 127441385
RelevancyScore: 860
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PubType: Conference
PubTypeId: conference
PreciseRelevancyScore: 860.304748535156
IllustrationInfo
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  Label: Title
  Group: Ti
  Data: Incrementar la motivación en el aprendizaje de Fundamentos de Programación Java usando Moodle Gamificado: Caso: Universidad Central del Ecuador. (Spanish)
– Name: TitleAlt
  Label: Alternate Title
  Group: TiAlt
  Data: Increase motivation in learning Java Programming Fundamentals using Gamified Moodle: Case: Central University of Ecuador. (English)
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  Data: <searchLink fieldCode="AR" term="%22Beltrán%2C+Jéfferson%22">Beltrán, Jéfferson</searchLink><br /><searchLink fieldCode="AR" term="%22Sánchez%2C+Héctor%22">Sánchez, Héctor</searchLink><br /><searchLink fieldCode="AR" term="%22Rico%2C+Mercedes%22">Rico, Mercedes</searchLink>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings; 2016, Vol. 1, p1189-1193, 5p
– Name: AbstractNonEng
  Label: Abstract (English)
  Group: Ab
  Data: Gamifying learning environments, combining classroom with gamified e-Learning platform, is one of the educational proposals that increases motivation and commitment of the students in the learning process. This research analyzes, quantitatively and qualitatively, the use of Gamified Moodle as a tool to improve the above mentioned parameters by the completion of autonomous tasks, in a Java Programming Fundamentals course at the Central University of Ecuador. [ABSTRACT FROM AUTHOR]
– Name: AbstractNonEng
  Label: Abstract (Spanish)
  Group: Ab
  Data: Gamificar el ambiente de aprendizaje, combinando clases presenciales con una plataforma e-Learning gamificada, es una de las propuestas educativas que incrementa la motivación y compromiso de los estudiantes en el proceso de aprendizaje. La presente investigación analizó, cuantitativa y cualitativamente, el uso de Moodle Gamificado, como una herramienta para mejorar los parámetros mencionados en la realización de tareas autónomas, en un curso presencial de Fundamentos de Programación Java, en la Universidad Central del Ecuador. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label:
  Group: Ab
  Data: <i>Copyright of CISTI (Iberian Conference on Information Systems & Technologies / Conferência Ibérica de Sistemas e Tecnologias de Informação) Proceedings is the property of Conferencia Iberica de Sistemas Tecnologia de Informacao and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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    Languages:
      – Code: spa
        Text: Spanish
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        PageCount: 5
        StartPage: 1189
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      – TitleFull: Incrementar la motivación en el aprendizaje de Fundamentos de Programación Java usando Moodle Gamificado: Caso: Universidad Central del Ecuador.
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            NameFull: Beltrán, Jéfferson
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            NameFull: Sánchez, Héctor
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            NameFull: Rico, Mercedes
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              M: 01
              Text: 2016
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              Y: 2016
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