Tri-Lua: Using Gamification as Support Learning Programming Language.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Tri-Lua: Using Gamification as Support Learning Programming Language.
Συγγραφείς: da Silva, Sandro José Ribeiro, Diehl, Pablo, Rigo, Sandro José
Πηγή: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p922-930, 9p, 3 Color Photographs
Θεματικοί όροι: Gamification, Lua (Computer program language), Programming languages, Academic motivation, Teacher-student relationships, Data mining
Γεωγραφικοί όροι: Brazil
Περίληψη: The desenvolvement of the hability to program computer systems is growing in necessity, due to the vast use of computer resources in the more diverse areas in Brazil. At the same time, the known difficulty of the amount of professionals being graduated in the area. Some states study the difficulty of the students and at the same time the lack of methodology in a way to use this as a possible elements contributing to this context, colaborating the necessety of desenvolvement of studies about the learning of languages of programming. Inside the possible solutions to this motivation problem, the desenvolvement of an enviroment gameficated as a way of a learning tool for programming languages are being explores in studying projecta and in commercial options. One of the observed difficulties in these projects is the lack of support to the teachers for acompanning the desenvolvement of the students. Searching to attend this problem, this project shows an helping enviroment to the learning of programming logic where is the inclusion of resources of the analysis of the behavior of the students for the support of teachers. This way, the project presented brings together electronic games and on-line monitoring of each step through the use of educational data mining techniques. Using an gamefication framework, it was defined and desenvolved an WEB enviroment for the teaching of LUA language, with aspects of gamefication and educational data mining. This enviroment was tested preliminarily with students of technical education with good results. The desenvolvement of the enviroment of this project showed that gamefication is an excelent motivational resource for learning of the concepts of programming language and that educational data mining helped the teachers to learn the diffiulties of the students, and like that, propose changes in the progamming logic learning methodology. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Tri-Lua: Using Gamification as Support Learning Programming Language.
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  Data: <searchLink fieldCode="AR" term="%22da+Silva%2C+Sandro+José+Ribeiro%22">da Silva, Sandro José Ribeiro</searchLink><br /><searchLink fieldCode="AR" term="%22Diehl%2C+Pablo%22">Diehl, Pablo</searchLink><br /><searchLink fieldCode="AR" term="%22Rigo%2C+Sandro+José%22">Rigo, Sandro José</searchLink>
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  Data: Proceedings of the European Conference on Games Based Learning; 2016, Vol. 1, p922-930, 9p, 3 Color Photographs
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  Data: <searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Lua+%28Computer+program+language%29%22">Lua (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Programming+languages%22">Programming languages</searchLink><br /><searchLink fieldCode="DE" term="%22Academic+motivation%22">Academic motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Teacher-student+relationships%22">Teacher-student relationships</searchLink><br /><searchLink fieldCode="DE" term="%22Data+mining%22">Data mining</searchLink>
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  Data: The desenvolvement of the hability to program computer systems is growing in necessity, due to the vast use of computer resources in the more diverse areas in Brazil. At the same time, the known difficulty of the amount of professionals being graduated in the area. Some states study the difficulty of the students and at the same time the lack of methodology in a way to use this as a possible elements contributing to this context, colaborating the necessety of desenvolvement of studies about the learning of languages of programming. Inside the possible solutions to this motivation problem, the desenvolvement of an enviroment gameficated as a way of a learning tool for programming languages are being explores in studying projecta and in commercial options. One of the observed difficulties in these projects is the lack of support to the teachers for acompanning the desenvolvement of the students. Searching to attend this problem, this project shows an helping enviroment to the learning of programming logic where is the inclusion of resources of the analysis of the behavior of the students for the support of teachers. This way, the project presented brings together electronic games and on-line monitoring of each step through the use of educational data mining techniques. Using an gamefication framework, it was defined and desenvolved an WEB enviroment for the teaching of LUA language, with aspects of gamefication and educational data mining. This enviroment was tested preliminarily with students of technical education with good results. The desenvolvement of the enviroment of this project showed that gamefication is an excelent motivational resource for learning of the concepts of programming language and that educational data mining helped the teachers to learn the diffiulties of the students, and like that, propose changes in the progamming logic learning methodology. [ABSTRACT FROM AUTHOR]
– Name: Abstract
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  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – TitleFull: Tri-Lua: Using Gamification as Support Learning Programming Language.
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              Text: 2016
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