Academic Journal

Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training.
Συγγραφείς: Fu B; School of Intelligence and Engineering, Shenyang City University; fubodesign2026@163.com., Meng N; School of Intelligence and Engineering, Shenyang City University.
Πηγή: Journal of visualized experiments : JoVE [J Vis Exp] 2026 Sep 25 (235). Date of Electronic Publication: 2026 Sep 25.
Τύπος έκδοσης: Journal Article; Video-Audio Media; Comparative Study
Γλώσσα: English
Στοιχεία περιοδικού: Publisher: MYJoVE Corporation Country of Publication: United States NLM ID: 101313252 Publication Model: Electronic Cited Medium: Internet ISSN: 1940-087X (Electronic) Linking ISSN: 1940087X NLM ISO Abbreviation: J Vis Exp Subsets: MEDLINE
Imprint Name(s): Original Publication: [Boston, Mass. : MYJoVE Corporation, 2006]-
Ιατρικοί όροι (MeSH): Virtual Reality* , User-Computer Interface*, Humans ; Cooperative Behavior ; Spatial Navigation
Περίληψη: Large-space co-located collaborative virtual reality provides a training environment in which participants can move, communicate, and coordinate actions within a shared immersive space. However, evidence remains limited on whether this configuration improves spatial presence, team coordination, and learning engagement beyond desktop-based collaboration or distributed room-scale virtual reality. This study evaluated a single-center, three-arm experimental protocol involving 126 participants assigned to 42 three-person teams. Teams were randomized to desktop collaborative simulation, room-scale distributed collaborative virtual reality, or large-space co-located collaborative virtual reality. All teams completed an 8-min orientation, a 20 min collaborative emergency logistics and spatial navigation task, immediate post-training assessments, and a 2-week retention test. Primary outcomes were spatial presence, self-rated team coordination, observer-rated team coordination, and learning engagement. Secondary outcomes included knowledge scores, cognitive load, simulator discomfort, and task-process indicators. The large-space co-located collaborative virtual reality group showed higher spatial presence, team coordination, and learning engagement than the comparison groups. Knowledge gain favored the large-space condition, whereas adjusted post-training knowledge and 2-week retention knowledge did not differ significantly across conditions. Cognitive load did not significantly increase, and simulator discomfort remained mild on average. These findings indicate that large-space co-located collaborative virtual reality may be most useful for training tasks that require spatial orientation, role-based coordination, and active team engagement, rather than for short-term knowledge acquisition alone.
Entry Date(s): Date Created: 20260927 Date Completed: 20260927 Latest Revision: 20260927
Update Code: 20260927
DOI: 10.3791/72383
PMID: 42801288
Βάση Δεδομένων: MEDLINE
FullText Text:
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PubType: Academic Journal
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IllustrationInfo
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  Label: Title
  Group: Ti
  Data: Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training.
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  Data: <searchLink fieldCode="AU" term="%22Fu+B%22">Fu B</searchLink>; School of Intelligence and Engineering, Shenyang City University; fubodesign2026@163.com.<br /><searchLink fieldCode="AU" term="%22Meng+N%22">Meng N</searchLink>; School of Intelligence and Engineering, Shenyang City University.
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  Data: <searchLink fieldCode="JN" term="%22101313252%22">Journal of visualized experiments : JoVE</searchLink> [J Vis Exp] 2026 Sep 25 (235). <i>Date of Electronic Publication: </i>2026 Sep 25.
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  Data: Journal Article; Video-Audio Media; Comparative Study
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  Data: English
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  Data: <i>Original Publication</i>: [Boston, Mass. : MYJoVE Corporation, 2006]-
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  Data: <searchLink fieldCode="MM" term="%22Virtual+Reality%22">Virtual Reality*</searchLink> <br /><searchLink fieldCode="MM" term="%22User-Computer+Interface%22">User-Computer Interface*</searchLink><br /><searchLink fieldCode="MH" term="%22Humans%22">Humans</searchLink> ; <searchLink fieldCode="MH" term="%22Cooperative+Behavior%22">Cooperative Behavior</searchLink> ; <searchLink fieldCode="MH" term="%22Spatial+Navigation%22">Spatial Navigation</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Large-space co-located collaborative virtual reality provides a training environment in which participants can move, communicate, and coordinate actions within a shared immersive space. However, evidence remains limited on whether this configuration improves spatial presence, team coordination, and learning engagement beyond desktop-based collaboration or distributed room-scale virtual reality. This study evaluated a single-center, three-arm experimental protocol involving 126 participants assigned to 42 three-person teams. Teams were randomized to desktop collaborative simulation, room-scale distributed collaborative virtual reality, or large-space co-located collaborative virtual reality. All teams completed an 8-min orientation, a 20 min collaborative emergency logistics and spatial navigation task, immediate post-training assessments, and a 2-week retention test. Primary outcomes were spatial presence, self-rated team coordination, observer-rated team coordination, and learning engagement. Secondary outcomes included knowledge scores, cognitive load, simulator discomfort, and task-process indicators. The large-space co-located collaborative virtual reality group showed higher spatial presence, team coordination, and learning engagement than the comparison groups. Knowledge gain favored the large-space condition, whereas adjusted post-training knowledge and 2-week retention knowledge did not differ significantly across conditions. Cognitive load did not significantly increase, and simulator discomfort remained mild on average. These findings indicate that large-space co-located collaborative virtual reality may be most useful for training tasks that require spatial orientation, role-based coordination, and active team engagement, rather than for short-term knowledge acquisition alone.
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  Data: <i>Date Created: </i>20260927 <i>Date Completed: </i>20260927 <i>Latest Revision: </i>20260927
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  Data: 10.3791/72383
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  Data: 42801288
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cmedm&AN=42801288
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        Text: English
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      – SubjectFull: Humans
        Type: general
      – SubjectFull: Cooperative Behavior
        Type: general
      – SubjectFull: Spatial Navigation
        Type: general
      – SubjectFull: Virtual Reality
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      – SubjectFull: User-Computer Interface
        Type: general
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      – TitleFull: Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training.
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              Text: 2026 Sep 25
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              Y: 2026
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