Academic Journal
Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training.
| Τίτλος: | Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training. |
|---|---|
| Συγγραφείς: | Fu B; School of Intelligence and Engineering, Shenyang City University; fubodesign2026@163.com., Meng N; School of Intelligence and Engineering, Shenyang City University. |
| Πηγή: | Journal of visualized experiments : JoVE [J Vis Exp] 2026 Sep 25 (235). Date of Electronic Publication: 2026 Sep 25. |
| Τύπος έκδοσης: | Journal Article; Video-Audio Media; Comparative Study |
| Γλώσσα: | English |
| Στοιχεία περιοδικού: | Publisher: MYJoVE Corporation Country of Publication: United States NLM ID: 101313252 Publication Model: Electronic Cited Medium: Internet ISSN: 1940-087X (Electronic) Linking ISSN: 1940087X NLM ISO Abbreviation: J Vis Exp Subsets: MEDLINE |
| Imprint Name(s): | Original Publication: [Boston, Mass. : MYJoVE Corporation, 2006]- |
| Ιατρικοί όροι (MeSH): | Virtual Reality* , User-Computer Interface*, Humans ; Cooperative Behavior ; Spatial Navigation |
| Περίληψη: | Large-space co-located collaborative virtual reality provides a training environment in which participants can move, communicate, and coordinate actions within a shared immersive space. However, evidence remains limited on whether this configuration improves spatial presence, team coordination, and learning engagement beyond desktop-based collaboration or distributed room-scale virtual reality. This study evaluated a single-center, three-arm experimental protocol involving 126 participants assigned to 42 three-person teams. Teams were randomized to desktop collaborative simulation, room-scale distributed collaborative virtual reality, or large-space co-located collaborative virtual reality. All teams completed an 8-min orientation, a 20 min collaborative emergency logistics and spatial navigation task, immediate post-training assessments, and a 2-week retention test. Primary outcomes were spatial presence, self-rated team coordination, observer-rated team coordination, and learning engagement. Secondary outcomes included knowledge scores, cognitive load, simulator discomfort, and task-process indicators. The large-space co-located collaborative virtual reality group showed higher spatial presence, team coordination, and learning engagement than the comparison groups. Knowledge gain favored the large-space condition, whereas adjusted post-training knowledge and 2-week retention knowledge did not differ significantly across conditions. Cognitive load did not significantly increase, and simulator discomfort remained mild on average. These findings indicate that large-space co-located collaborative virtual reality may be most useful for training tasks that require spatial orientation, role-based coordination, and active team engagement, rather than for short-term knowledge acquisition alone. |
| Entry Date(s): | Date Created: 20260927 Date Completed: 20260927 Latest Revision: 20260927 |
| Update Code: | 20260927 |
| DOI: | 10.3791/72383 |
| PMID: | 42801288 |
| Βάση Δεδομένων: | MEDLINE |
| FullText | Text: Availability: 0 |
|---|---|
| Header | DbId: cmedm DbLabel: MEDLINE An: 42801288 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AU" term="%22Fu+B%22">Fu B</searchLink>; School of Intelligence and Engineering, Shenyang City University; fubodesign2026@163.com.<br /><searchLink fieldCode="AU" term="%22Meng+N%22">Meng N</searchLink>; School of Intelligence and Engineering, Shenyang City University. – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22101313252%22">Journal of visualized experiments : JoVE</searchLink> [J Vis Exp] 2026 Sep 25 (235). <i>Date of Electronic Publication: </i>2026 Sep 25. – Name: TypePub Label: Publication Type Group: TypPub Data: Journal Article; Video-Audio Media; Comparative Study – Name: Language Label: Language Group: Lang Data: English – Name: TitleSource Label: Journal Info Group: Src Data: <i>Publisher: </i><searchLink fieldCode="PB" term="%22MYJoVE+Corporation%22">MYJoVE Corporation </searchLink><i>Country of Publication: </i>United States <i>NLM ID: </i>101313252 <i>Publication Model: </i>Electronic <i>Cited Medium: </i>Internet <i>ISSN: </i>1940-087X (Electronic) <i>Linking ISSN: </i><searchLink fieldCode="IS" term="%221940087X%22">1940087X </searchLink><i>NLM ISO Abbreviation: </i>J Vis Exp <i>Subsets: </i>MEDLINE – Name: PublisherInfo Label: Imprint Name(s) Group: PubInfo Data: <i>Original Publication</i>: [Boston, Mass. : MYJoVE Corporation, 2006]- – Name: SubjectMESH Label: MeSH Terms Group: Su Data: <searchLink fieldCode="MM" term="%22Virtual+Reality%22">Virtual Reality*</searchLink> <br /><searchLink fieldCode="MM" term="%22User-Computer+Interface%22">User-Computer Interface*</searchLink><br /><searchLink fieldCode="MH" term="%22Humans%22">Humans</searchLink> ; <searchLink fieldCode="MH" term="%22Cooperative+Behavior%22">Cooperative Behavior</searchLink> ; <searchLink fieldCode="MH" term="%22Spatial+Navigation%22">Spatial Navigation</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Large-space co-located collaborative virtual reality provides a training environment in which participants can move, communicate, and coordinate actions within a shared immersive space. However, evidence remains limited on whether this configuration improves spatial presence, team coordination, and learning engagement beyond desktop-based collaboration or distributed room-scale virtual reality. This study evaluated a single-center, three-arm experimental protocol involving 126 participants assigned to 42 three-person teams. Teams were randomized to desktop collaborative simulation, room-scale distributed collaborative virtual reality, or large-space co-located collaborative virtual reality. All teams completed an 8-min orientation, a 20 min collaborative emergency logistics and spatial navigation task, immediate post-training assessments, and a 2-week retention test. Primary outcomes were spatial presence, self-rated team coordination, observer-rated team coordination, and learning engagement. Secondary outcomes included knowledge scores, cognitive load, simulator discomfort, and task-process indicators. The large-space co-located collaborative virtual reality group showed higher spatial presence, team coordination, and learning engagement than the comparison groups. Knowledge gain favored the large-space condition, whereas adjusted post-training knowledge and 2-week retention knowledge did not differ significantly across conditions. Cognitive load did not significantly increase, and simulator discomfort remained mild on average. These findings indicate that large-space co-located collaborative virtual reality may be most useful for training tasks that require spatial orientation, role-based coordination, and active team engagement, rather than for short-term knowledge acquisition alone. – Name: DateEntry Label: Entry Date(s) Group: Date Data: <i>Date Created: </i>20260927 <i>Date Completed: </i>20260927 <i>Latest Revision: </i>20260927 – Name: DateUpdate Label: Update Code Group: Date Data: 20260927 – Name: DOI Label: DOI Group: ID Data: 10.3791/72383 – Name: AN Label: PMID Group: ID Data: 42801288 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cmedm&AN=42801288 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.3791/72383 Languages: – Code: eng Text: English Subjects: – SubjectFull: Humans Type: general – SubjectFull: Cooperative Behavior Type: general – SubjectFull: Spatial Navigation Type: general – SubjectFull: Virtual Reality Type: general – SubjectFull: User-Computer Interface Type: general Titles: – TitleFull: Comparative Evaluation of Desktop, Room-Scale, and Large-Space Co-Located Collaborative Virtual Reality in Immersive Training. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Fu B – PersonEntity: Name: NameFull: Meng N IsPartOfRelationships: – BibEntity: Dates: – D: 25 M: 09 Text: 2026 Sep 25 Type: published Y: 2026 Identifiers: – Type: issn-electronic Value: 1940-087X Numbering: – Type: issue Value: 235 Titles: – TitleFull: Journal of visualized experiments : JoVE Type: main |
| ResultId | 1 |