Academic Journal
Depth-based visual capture of sound in virtual reality is driven by perceived distance.
| Τίτλος: | Depth-based visual capture of sound in virtual reality is driven by perceived distance. |
|---|---|
| Συγγραφείς: | McCracken MK; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA. maggie.mccracken@psych.utah.edu., Rowland ME; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA., Finney HC; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA., Stefanucci JK; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA., Creem-Regehr SH; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA. |
| Πηγή: | Attention, perception & psychophysics [Atten Percept Psychophys] 2026 Aug 31; Vol. 88 (7). Date of Electronic Publication: 2026 Aug 31. |
| Τύπος έκδοσης: | Journal Article |
| Γλώσσα: | English |
| Στοιχεία περιοδικού: | Publisher: Springer Country of Publication: United States NLM ID: 101495384 Publication Model: Electronic Cited Medium: Internet ISSN: 1943-393X (Electronic) Linking ISSN: 19433921 NLM ISO Abbreviation: Atten Percept Psychophys Subsets: MEDLINE |
| Imprint Name(s): | Publication: 2011- : New York : Springer Original Publication: Austin, Tex. : Psychonomic Society |
| Ιατρικοί όροι (MeSH): | Distance Perception*/physiology , Sound Localization*/physiology , Depth Perception*/physiology , Visual Perception*/physiology , Virtual Reality*, Humans ; Female ; Male ; Adult ; Young Adult ; Cues |
| Περίληψη: | Visual information typically dominates auditory cues in spatial localization, particularly in depth, leading to the proximity image effect (PIE) in which displaced sounds are perceived closer to plausible visual objects than they actually are (visual capture). It is unclear whether fundamental properties of audiovisual integration generalize to virtual environments where spatial perception is systematically distorted. Across two experiments, we tested whether real-world sound sources are visually captured by virtual objects in immersive virtual reality (VR). Participants completed a perceptual-matching task in which they indicated when a real-world sound source aligned with the depth of a virtual object. In Experiment 1, visual capture reliably occurred; however, the effect was opposite to real-world findings, with stronger capture happening when the sound originated in front of the visual object rather than behind it. Experiment 2 replicated this pattern and revealed significant visual distance underestimation measured with a blind-walking task. When judgments of auditory-visual co-location were interpreted relative to the participants' perceived visual distance rather than the actual physical distance, the expected real-world symmetry reemerged. These results demonstrate that core principles of multisensory integration are preserved in VR, but VR-specific biases, such as the visual underestimation of distance, may alter the direction of the established effects. (© 2026. The Psychonomic Society, Inc.) |
| Competing Interests: | Declarations. Conflicts of interest: All authors certify that they have no affiliations with or involvement in any organization or entity with any financial interest or nonfinancial interest in the subject matter or materials discussed in this manuscript. Ethics approval: The study protocol was approved by the University of Utah Institutional Review Board. Consent to participate: Written informed consent was obtained for all participants. Consent to publication: Participants signed informed consent regarding publishing their data. |
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| Grant Information: | 2139322 National Science Foundation Graduate Research Fellowship Program |
| Contributed Indexing: | Keywords: 3D perception: Cue integration; Multisensory Processing; Spatial localization |
| Entry Date(s): | Date Created: 20260831 Date Completed: 20260901 Latest Revision: 20260831 |
| Update Code: | 20260901 |
| DOI: | 10.3758/s13414-026-03291-y |
| PMID: | 42675284 |
| Βάση Δεδομένων: | MEDLINE |
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| Items | – Name: Title Label: Title Group: Ti Data: Depth-based visual capture of sound in virtual reality is driven by perceived distance. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AU" term="%22McCracken+MK%22">McCracken MK</searchLink>; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA. maggie.mccracken@psych.utah.edu.<br /><searchLink fieldCode="AU" term="%22Rowland+ME%22">Rowland ME</searchLink>; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA.<br /><searchLink fieldCode="AU" term="%22Finney+HC%22">Finney HC</searchLink>; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA.<br /><searchLink fieldCode="AU" term="%22Stefanucci+JK%22">Stefanucci JK</searchLink>; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA.<br /><searchLink fieldCode="AU" term="%22Creem-Regehr+SH%22">Creem-Regehr SH</searchLink>; Department of Psychology, University of Utah, 380 S 1530 E, Salt Lake City, UT, 84112, USA. – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22101495384%22">Attention, perception & psychophysics</searchLink> [Atten Percept Psychophys] 2026 Aug 31; Vol. 88 (7). <i>Date of Electronic Publication: </i>2026 Aug 31. – Name: TypePub Label: Publication Type Group: TypPub Data: Journal Article – Name: Language Label: Language Group: Lang Data: English – Name: TitleSource Label: Journal Info Group: Src Data: <i>Publisher: </i><searchLink fieldCode="PB" term="%22Springer%22">Springer </searchLink><i>Country of Publication: </i>United States <i>NLM ID: </i>101495384 <i>Publication Model: </i>Electronic <i>Cited Medium: </i>Internet <i>ISSN: </i>1943-393X (Electronic) <i>Linking ISSN: </i><searchLink fieldCode="IS" term="%2219433921%22">19433921 </searchLink><i>NLM ISO Abbreviation: </i>Atten Percept Psychophys <i>Subsets: </i>MEDLINE – Name: PublisherInfo Label: Imprint Name(s) Group: PubInfo Data: <i>Publication</i>: 2011- : New York : Springer<br /><i>Original Publication</i>: Austin, Tex. : Psychonomic Society – Name: SubjectMESH Label: MeSH Terms Group: Su Data: <searchLink fieldCode="MM" term="%22Distance+Perception%22">Distance Perception*</searchLink>/<searchLink fieldCode="MM" term="%22Distance+Perception+physiology%22">physiology</searchLink> <br /><searchLink fieldCode="MM" term="%22Sound+Localization%22">Sound Localization*</searchLink>/<searchLink fieldCode="MM" term="%22Sound+Localization+physiology%22">physiology</searchLink> <br /><searchLink fieldCode="MM" term="%22Depth+Perception%22">Depth Perception*</searchLink>/<searchLink fieldCode="MM" term="%22Depth+Perception+physiology%22">physiology</searchLink> <br /><searchLink fieldCode="MM" term="%22Visual+Perception%22">Visual Perception*</searchLink>/<searchLink fieldCode="MM" term="%22Visual+Perception+physiology%22">physiology</searchLink> <br /><searchLink fieldCode="MM" term="%22Virtual+Reality%22">Virtual Reality*</searchLink><br /><searchLink fieldCode="MH" term="%22Humans%22">Humans</searchLink> ; <searchLink fieldCode="MH" term="%22Female%22">Female</searchLink> ; <searchLink fieldCode="MH" term="%22Male%22">Male</searchLink> ; <searchLink fieldCode="MH" term="%22Adult%22">Adult</searchLink> ; <searchLink fieldCode="MH" term="%22Young+Adult%22">Young Adult</searchLink> ; <searchLink fieldCode="MH" term="%22Cues%22">Cues</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Visual information typically dominates auditory cues in spatial localization, particularly in depth, leading to the proximity image effect (PIE) in which displaced sounds are perceived closer to plausible visual objects than they actually are (visual capture). It is unclear whether fundamental properties of audiovisual integration generalize to virtual environments where spatial perception is systematically distorted. Across two experiments, we tested whether real-world sound sources are visually captured by virtual objects in immersive virtual reality (VR). Participants completed a perceptual-matching task in which they indicated when a real-world sound source aligned with the depth of a virtual object. In Experiment 1, visual capture reliably occurred; however, the effect was opposite to real-world findings, with stronger capture happening when the sound originated in front of the visual object rather than behind it. Experiment 2 replicated this pattern and revealed significant visual distance underestimation measured with a blind-walking task. When judgments of auditory-visual co-location were interpreted relative to the participants' perceived visual distance rather than the actual physical distance, the expected real-world symmetry reemerged. These results demonstrate that core principles of multisensory integration are preserved in VR, but VR-specific biases, such as the visual underestimation of distance, may alter the direction of the established effects.<br /> (© 2026. The Psychonomic Society, Inc.) – Name: Abstract Label: Competing Interests Group: Ab Data: Declarations. Conflicts of interest: All authors certify that they have no affiliations with or involvement in any organization or entity with any financial interest or nonfinancial interest in the subject matter or materials discussed in this manuscript. Ethics approval: The study protocol was approved by the University of Utah Institutional Review Board. Consent to participate: Written informed consent was obtained for all participants. Consent to publication: Participants signed informed consent regarding publishing their data. – Name: Ref Label: References Group: RefInfo Data: Alais, D., & Burr, D. (2004). The ventriloquist effect results from near-optimal bimodal integration. Current Biology, 14(3), 257–262. https://doi.org/10.1016/j.cub.2004.01.029. (PMID: <searchLink fieldCode="PM" term="%2210%2E1016%2Fj%2Ecub%2E2004%2E01%2E02914761661%22">10.1016/j.cub.2004.01.02914761661)</searchLink><br />Bertelson, P., & Radeau, M. (1981). Cross-modal bias and perceptual fusion with auditory-visual spatial discordance. Perception & Psychophysics, 29(6), 578–584. https://doi.org/10.3758/BF03207374. (PMID: <searchLink fieldCode="PM" term="%2210%2E3758%2FBF03207374%22">10.3758/BF03207374)</searchLink><br />Bertelson, P., Vroomen, J., De Gelder, B., & Driver, J. (2000). The ventriloquist effect does not depend on the direction of deliberate visual attention. Perception & Psychophysics, 62(2), 321–332. https://doi.org/10.3758/BF03205552. (PMID: <searchLink fieldCode="PM" term="%2210%2E3758%2FBF03205552%22">10.3758/BF03205552)</searchLink><br />Bonath, B., Noesselt, T., Martinez, A., Mishra, J., Schwiecker, K., Heinze, H.-J., & Hillyard, S. A. (2007). Neural basis of the ventriloquist illusion. Current Biology, 17(19), 1697–1703. https://doi.org/10.1016/j.cub.2007.08.050. (PMID: <searchLink fieldCode="PM" term="%2210%2E1016%2Fj%2Ecub%2E2007%2E08%2E05017884498%22">10.1016/j.cub.2007.08.05017884498)</searchLink><br />Bruns, P., & Röder, B. (2015). Sensory recalibration integrates information from the immediate and the cumulative past. Scientific Reports, 5(1), 12739. https://doi.org/10.1038/srep12739. (PMID: <searchLink fieldCode="PM" term="%2210%2E1038%2Fsrep12739262380894523860%22">10.1038/srep12739262380894523860)</searchLink><br />Buck, L., Paris, R., & Bodenheimer, B. (2021). Distance compression in the HTC Vive Pro: A quick revisitation of resolution. Frontiers in Virtual Reality, 2, 28667. https://doi.org/10.3389/frvir.2021.728667. (PMID: <searchLink fieldCode="PM" term="%2210%2E3389%2Ffrvir%2E2021%2E728667%22">10.3389/frvir.2021.728667)</searchLink><br />Calcagno, E. R., Abregú, E. L., Eguía, M. C., & Vergara, R. (2012). The role of vision in auditory distance perception. Perception (London, England), 41(2), 175–192. https://doi.org/10.1121/1.4799881. (PMID: <searchLink fieldCode="PM" term="%2210%2E1121%2F1%2E4799881%22">10.1121/1.4799881)</searchLink><br />Champely, S. (2023). Pwr: Basic functions for power analysis [R Package Version 1.3-0]. https://github.com/heliosdrm/pwr . Accessed 31 Jan 2026.<br />Creem-Regehr, S. H., Stefanucci, J. K., & Bodenheimer, B. (2023). Perceiving distance in virtual reality: Theoretical insights from contemporary technologies. 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(PMID: <searchLink fieldCode="PM" term="%2210%2E3389%2Ffnins%2E2022%2E958577361176379475063%22">10.3389/fnins.2022.958577361176379475063)</searchLink> – Name: GrantInfo Label: Grant Information Group: Grant Data: 2139322 National Science Foundation Graduate Research Fellowship Program – Name: SubjectMinor Label: Contributed Indexing Group: Data: <i>Keywords: </i>3D perception: Cue integration; Multisensory Processing; Spatial localization – Name: DateEntry Label: Entry Date(s) Group: Date Data: <i>Date Created: </i>20260831 <i>Date Completed: </i>20260901 <i>Latest Revision: </i>20260831 – Name: DateUpdate Label: Update Code Group: Date Data: 20260901 – Name: DOI Label: DOI Group: ID Data: 10.3758/s13414-026-03291-y – Name: AN Label: PMID Group: ID Data: 42675284 |
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