M, G., M, H., R, C., C, C., & N, H. (2026). Considering user experience and cognitive load in the design and development of a virtual reality application for embodied anatomy learning. Anatomical sciences education, 19(10), 1709. https://doi.org/10.1002/ase.70319
Παραπομπή σε μορφή Chicago (17η εκδ.)M, Gallot, Hajj-Hassan M, Chaker R, Collet C, και Hoyek N. "Considering User Experience and Cognitive Load in the Design and Development of a Virtual Reality Application for Embodied Anatomy Learning." Anatomical Sciences Education 19, no. 10 (2026): 1709. https://doi.org/10.1002/ase.70319.
Παραπομπή σε μορφή MLA (9th εκδ.)M, Gallot, et al. "Considering User Experience and Cognitive Load in the Design and Development of a Virtual Reality Application for Embodied Anatomy Learning." Anatomical Sciences Education, vol. 19, no. 10, 2026, p. 1709, https://doi.org/10.1002/ase.70319.