Bibliographic Details
| Title: |
Artificial Facial Mimicry in Immersive Virtual Reality. |
| Authors: |
Piscopo E |
| Source: |
IEEE transactions on visualization and computer graphics [IEEE Trans Vis Comput Graph] 2026 Jul; Vol. 32 (7), pp. 7413-7414. |
| Publication Type: |
Journal Article |
| Language: |
English |
| Journal Info: |
Publisher: IEEE Computer Society Country of Publication: United States NLM ID: 9891704 Publication Model: Print Cited Medium: Internet ISSN: 1941-0506 (Electronic) Linking ISSN: 10772626 NLM ISO Abbreviation: IEEE Trans Vis Comput Graph Subsets: MEDLINE |
| Imprint Name(s): |
Original Publication: New York, NY : IEEE Computer Society, c1995- |
| MeSH Terms: |
Face*/physiology , Biomimetics*/methods , Virtual Reality* , Computer Graphics* , Facial Expression* , User-Computer Interface*, Emotions/physiology ; Humans |
| Abstract: |
Artificial facial mimicry (AFM) is increasingly used to enhance social interaction with virtual agents in immersive virtual reality. However, its psychological and ethical implications remain insufficiently explored. This article conceptualizes AFM as an effective and embodied intervention, examining the role of emotional congruence, individual differences, and clinical vulnerability in shaping user responses. We further outline methodological directions involving physiological measures and embodied coordination. By framing AFM within affective computing and embodied cognition, this work contributes to the responsible design of emotionally adaptive virtual agents. |
| Entry Date(s): |
Date Created: 20260129 Date Completed: 20260623 Latest Revision: 20260624 |
| Update Code: |
20260624 |
| DOI: |
10.1109/TVCG.2026.3656848 |
| PMID: |
41610347 |
| Database: |
MEDLINE |