Virtual oceans: how VR technologies mediate oceanic space.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Τίτλος: Virtual oceans: how VR technologies mediate oceanic space.
Συγγραφείς: Peterson J; Radical Humanities Laboratory, Department of Geography, University College Cork, Cork, Ireland. jpeterson@ucc.ie.
Πηγή: History and philosophy of the life sciences [Hist Philos Life Sci] 2026 Jan 13; Vol. 48 (1), pp. 7. Date of Electronic Publication: 2026 Jan 13.
Τύπος έκδοσης: Journal Article
Γλώσσα: English
Στοιχεία περιοδικού: Publisher: Springer International Publishing Country of Publication: Switzerland NLM ID: 8003052 Publication Model: Electronic Cited Medium: Internet ISSN: 1742-6316 (Electronic) Linking ISSN: 03919714 NLM ISO Abbreviation: Hist Philos Life Sci Subsets: MEDLINE
Imprint Name(s): Publication: 2014- : Cham : Springer International Publishing
Original Publication: Firenze : Olschki, 1979-
Ιατρικοί όροι (MeSH): Marine Biology*/methods , Oceans and Seas* , Virtual Reality*, Humans
Περίληψη: In marine science, VR technologies are being used to model underwater space and enable virtual geoscience fieldtrips for teaching and research. The vast potential in adapting these technologies alongside their speedy application suggests challenges in relation to the standardization of these technologies and what forms of representation come to matter in these contexts. This raises the question regarding how the use of VR technologies produce and transfer knowledge about marine environments. To address this question, I explore VR technologies as tools for mediating human-ocean relations, analyzing processes and technologies used in marine science to produce VR models and digital environments of oceanic spaces that give meaning to the marine. Doing so, I argue that VR technologies flatten the vast materiality of the oceans to create an illusion of depth that is anchored in the "objectivity" of the visual. Additionally, VR oceans currently represent a shift from other representations of the oceans as global or planetary, as they are being used to assist the production of local, place-based engagements of the seas, specifically through positionality and spatial awareness (aka proprioception), which differs from previous representations of the sea based on sight.
(© 2026. The Author(s).)
Competing Interests: Declarations. Conflict of interest: The authors report that there are no competing interests to declare.
References: Isis. 2014 Jun;105(2):338-51. (PMID: 25154137)
Qual Res. 2017 Apr;17(2):202-216. (PMID: 28546784)
Hist Philos Life Sci. 2015;36(3):312-20. (PMID: 25515145)
Nature. 2018 May;557(7703):127-128. (PMID: 29713071)
Soc Stud Sci. 2021 Jun;51(3):392-413. (PMID: 33357069)
Sensors (Basel). 2015 Dec 15;15(12):31525-57. (PMID: 26694389)
Hist Philos Life Sci. 2015;36(3):321-34. (PMID: 26013191)
Sci Rep. 2020 Nov 10;10(1):19433. (PMID: 33173079)
Stud Hist Philos Sci. 2018 Aug;70:1-5. (PMID: 30122249)
Contributed Indexing: Keywords: Geography; Marine science; Oceans; Technological mediation; Virtual reality
Entry Date(s): Date Created: 20260113 Date Completed: 20260626 Latest Revision: 20260920
Update Code: 20260920
PubMed Central ID: PMC12799643
DOI: 10.1007/s40656-025-00714-1
PMID: 41528421
Βάση Δεδομένων: MEDLINE
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  Data: Virtual oceans: how VR technologies mediate oceanic space.
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  Data: In marine science, VR technologies are being used to model underwater space and enable virtual geoscience fieldtrips for teaching and research. The vast potential in adapting these technologies alongside their speedy application suggests challenges in relation to the standardization of these technologies and what forms of representation come to matter in these contexts. This raises the question regarding how the use of VR technologies produce and transfer knowledge about marine environments. To address this question, I explore VR technologies as tools for mediating human-ocean relations, analyzing processes and technologies used in marine science to produce VR models and digital environments of oceanic spaces that give meaning to the marine. Doing so, I argue that VR technologies flatten the vast materiality of the oceans to create an illusion of depth that is anchored in the "objectivity" of the visual. Additionally, VR oceans currently represent a shift from other representations of the oceans as global or planetary, as they are being used to assist the production of local, place-based engagements of the seas, specifically through positionality and spatial awareness (aka proprioception), which differs from previous representations of the sea based on sight.<br /> (© 2026. The Author(s).)
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  Data: Isis. 2014 Jun;105(2):338-51. (PMID: <searchLink fieldCode="PM" term="%2225154137%22">25154137)</searchLink><br />Qual Res. 2017 Apr;17(2):202-216. (PMID: <searchLink fieldCode="PM" term="%2228546784%22">28546784)</searchLink><br />Hist Philos Life Sci. 2015;36(3):312-20. (PMID: <searchLink fieldCode="PM" term="%2225515145%22">25515145)</searchLink><br />Nature. 2018 May;557(7703):127-128. (PMID: <searchLink fieldCode="PM" term="%2229713071%22">29713071)</searchLink><br />Soc Stud Sci. 2021 Jun;51(3):392-413. (PMID: <searchLink fieldCode="PM" term="%2233357069%22">33357069)</searchLink><br />Sensors (Basel). 2015 Dec 15;15(12):31525-57. (PMID: <searchLink fieldCode="PM" term="%2226694389%22">26694389)</searchLink><br />Hist Philos Life Sci. 2015;36(3):321-34. (PMID: <searchLink fieldCode="PM" term="%2226013191%22">26013191)</searchLink><br />Sci Rep. 2020 Nov 10;10(1):19433. (PMID: <searchLink fieldCode="PM" term="%2233173079%22">33173079)</searchLink><br />Stud Hist Philos Sci. 2018 Aug;70:1-5. (PMID: <searchLink fieldCode="PM" term="%2230122249%22">30122249)</searchLink>
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