Huang, X. (2026). Potential of video games for future museum engagement and audience attraction: Implications of two Nintendo cases. Digital Creativity, 37(3), 227-254. https://doi.org/10.1080/14626268.2026.2624408
Παραπομπή σε μορφή Chicago (17η εκδ.)Huang, Xiaoxuan. "Potential of Video Games for Future Museum Engagement and Audience Attraction: Implications of Two Nintendo Cases." Digital Creativity 37, no. 3 (2026): 227-254. https://doi.org/10.1080/14626268.2026.2624408.
Παραπομπή σε μορφή MLA (9th εκδ.)Huang, Xiaoxuan. "Potential of Video Games for Future Museum Engagement and Audience Attraction: Implications of Two Nintendo Cases." Digital Creativity, vol. 37, no. 3, 2026, pp. 227-254, https://doi.org/10.1080/14626268.2026.2624408.
Πρόσοχή: Οι παραπομπές μπορεί να μην είναι 100% ακριβείς.