Academic Journal

Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG.

Bibliographic Details
Title: Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG.
Authors: Kristmann, Elias1 (AUTHOR), Wimmer, Michael1 (AUTHOR), Schütz, Markus1 (AUTHOR)
Source: Computer Graphics Forum. Apr2026, p1. 13p. 9 Illustrations.
Subject Terms: JPEG (Image coding standard), Graphics processing units, Image compression, Image quality analysis, Computer graphics
Abstract: Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the JPEG format, and how it compares to the GPU‐friendly fixed‐rate compression approaches BC1 and ASTC. Using a deferred rendering pipeline, we are able to identify the subset of blocks that are needed for a given frame, decode these, and colorize the framebuffer's pixels. Despite the additional ∼0.17 bit per pixel that we require for our approach, JPEG maintains significantly better quality and compression rates compared to BC1, and depending on the type of image, outperforms or competes with ASTC. The JPEG rendering pipeline increases rendering duration by less than 0.3 ms on an NVIDIA RTX 4090, demonstrating that sophisticated variable‐rate compression schemes are feasible on modern GPUs, even in VR.Source code and data sets are available at: https://github.com/elias1518693/jpeg_textures [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Apr2026, p1. 13p. 9 Illustrations.
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  Data: Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the JPEG format, and how it compares to the GPU‐friendly fixed‐rate compression approaches BC1 and ASTC. Using a deferred rendering pipeline, we are able to identify the subset of blocks that are needed for a given frame, decode these, and colorize the framebuffer's pixels. Despite the additional ∼0.17 bit per pixel that we require for our approach, JPEG maintains significantly better quality and compression rates compared to BC1, and depending on the type of image, outperforms or competes with ASTC. The JPEG rendering pipeline increases rendering duration by less than 0.3 ms on an NVIDIA RTX 4090, demonstrating that sophisticated variable‐rate compression schemes are feasible on modern GPUs, even in VR.Source code and data sets are available at: https://github.com/elias1518693/jpeg_textures [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1111/cgf.70338
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      – Code: eng
        Text: English
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      Pagination:
        PageCount: 13
        StartPage: 1
    Subjects:
      – SubjectFull: JPEG (Image coding standard)
        Type: general
      – SubjectFull: Graphics processing units
        Type: general
      – SubjectFull: Image compression
        Type: general
      – SubjectFull: Image quality analysis
        Type: general
      – SubjectFull: Computer graphics
        Type: general
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      – TitleFull: Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG.
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            NameFull: Kristmann, Elias
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            NameFull: Wimmer, Michael
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            – D: 25
              M: 04
              Text: Apr2026
              Type: published
              Y: 2026
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