Academic Journal

Adaptive spherical-harmonic allocation and saliency pruning for memory-efficient 3D Gaussian splatting.

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Τίτλος: Adaptive spherical-harmonic allocation and saliency pruning for memory-efficient 3D Gaussian splatting.
Συγγραφείς: Che, Xiaofeng1 (AUTHOR) binarystar671@foxmail.com, Wang, Chen1 (AUTHOR) cwang@cdut.edu.cn, Yao, Guangle1 (AUTHOR) yaoguangle19@cdut.edu.cn, Zhou, Haoran2 (AUTHOR) hr@sensing-sz.com, Ye, Shaoze2 (AUTHOR) 372767021@qq.com, Liu, Xulong3 (AUTHOR) liu.xulong@jingtian.com
Πηγή: Visual Computer. Sep2026, Vol. 42 Issue 12, p1-19. 19p.
Θεματικοί όροι: *Spherical harmonics, *Computer memory management, *Image quality in imaging systems
Περίληψη: 3D Gaussian splatting (3DGS) has become a popular method for efficient and high-quality novel view synthesis. However, its training process demands excessive GPU memory, primarily due to uniform storage of high-order spherical-harmonic coefficients and rapid increases in the number of Gaussians. To address this, we introduce a memory-efficient approach that dynamically adjusts spherical-harmonic orders based on the expressive needs of each Gaussian and employs a saliency-based pruning strategy to remove redundant Gaussians. Our method reduces the peak GPU memory consumption during training by 29.6%, 29.8%, and 22.4% on the Mip-NeRF360, Tanks&Temples, and Deep Blending datasets, respectively, while maintaining rendering quality comparable to the original approach. [ABSTRACT FROM AUTHOR]
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  – Url: https://dx.doi.org/doi:10.1007/s00371-026-04702-9
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  Data: Adaptive spherical-harmonic allocation and saliency pruning for memory-efficient 3D Gaussian splatting.
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  Data: <searchLink fieldCode="AR" term="%22Che%2C+Xiaofeng%22">Che, Xiaofeng</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> binarystar671@foxmail.com</i><br /><searchLink fieldCode="AR" term="%22Wang%2C+Chen%22">Wang, Chen</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> cwang@cdut.edu.cn</i><br /><searchLink fieldCode="AR" term="%22Yao%2C+Guangle%22">Yao, Guangle</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> yaoguangle19@cdut.edu.cn</i><br /><searchLink fieldCode="AR" term="%22Zhou%2C+Haoran%22">Zhou, Haoran</searchLink><relatesTo>2</relatesTo> (AUTHOR)<i> hr@sensing-sz.com</i><br /><searchLink fieldCode="AR" term="%22Ye%2C+Shaoze%22">Ye, Shaoze</searchLink><relatesTo>2</relatesTo> (AUTHOR)<i> 372767021@qq.com</i><br /><searchLink fieldCode="AR" term="%22Liu%2C+Xulong%22">Liu, Xulong</searchLink><relatesTo>3</relatesTo> (AUTHOR)<i> liu.xulong@jingtian.com</i>
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  Data: <searchLink fieldCode="JN" term="%22Visual+Computer%22">Visual Computer</searchLink>. Sep2026, Vol. 42 Issue 12, p1-19. 19p.
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  Data: *<searchLink fieldCode="DE" term="%22Spherical+harmonics%22">Spherical harmonics</searchLink><br />*<searchLink fieldCode="DE" term="%22Computer+memory+management%22">Computer memory management</searchLink><br />*<searchLink fieldCode="DE" term="%22Image+quality+in+imaging+systems%22">Image quality in imaging systems</searchLink>
– Name: Abstract
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  Data: 3D Gaussian splatting (3DGS) has become a popular method for efficient and high-quality novel view synthesis. However, its training process demands excessive GPU memory, primarily due to uniform storage of high-order spherical-harmonic coefficients and rapid increases in the number of Gaussians. To address this, we introduce a memory-efficient approach that dynamically adjusts spherical-harmonic orders based on the expressive needs of each Gaussian and employs a saliency-based pruning strategy to remove redundant Gaussians. Our method reduces the peak GPU memory consumption during training by 29.6%, 29.8%, and 22.4% on the Mip-NeRF360, Tanks&Temples, and Deep Blending datasets, respectively, while maintaining rendering quality comparable to the original approach. [ABSTRACT FROM AUTHOR]
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        Value: 10.1007/s00371-026-04702-9
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      – Code: eng
        Text: English
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      – SubjectFull: Computer memory management
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      – SubjectFull: Image quality in imaging systems
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              M: 09
              Text: Sep2026
              Type: published
              Y: 2026
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