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1Conference
Συγγραφείς: Abela, Ryan, Liapis, Antonios, Yannakakis, Georgios N., Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015)
Θεματικοί όροι: Algorithms, Level design (Computer science), Computer games -- Design
Relation: Abela, R., Liapis, A., & Yannakakis, G. N. (2015). A constructive approach for the generation of underwater environments. Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015), California.; https://www.um.edu.mt/library/oar//handle/123456789/29486
Διαθεσιμότητα: https://www.um.edu.mt/library/oar//handle/123456789/29486
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2Conference
Συγγραφείς: Barros, Gabriella A. B., Liapis, Antonios, Togelius, Julian, FDG workshop on Procedural Content Generation in Games
Θεματικοί όροι: Computer games -- Design, Computer adventure games, Level design (Computer science), Artificial intelligence
Relation: Barros, G. A. B., Liapis, A., & Togelius, J. (2015). Data adventures. Proceedings of the FDG workshop on Procedural Content Generation in Games, Pacific Grove.; https://www.um.edu.mt/library/oar/handle/123456789/47638
Διαθεσιμότητα: https://www.um.edu.mt/library/oar/handle/123456789/47638
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3Conference
Συγγραφείς: Togelius, Julian, Nelson, Mark J., Liapis, Antonios, FDG workshop on Procedural Content Generation in Games
Θεματικοί όροι: Computer games -- Programming, Level design (Computer science)
Relation: Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal.; https://www.um.edu.mt/library/oar/handle/123456789/47670
Διαθεσιμότητα: https://www.um.edu.mt/library/oar/handle/123456789/47670