Εμφανίζονται 1 - 3 Αποτελέσματα από 3 για την αναζήτηση '"FDG workshop on Procedural Content Generation in Games"', χρόνος αναζήτησης: 0,53δλ Περιορισμός αποτελεσμάτων
  1. 1
    Conference

    Relation: Abela, R., Liapis, A., & Yannakakis, G. N. (2015). A constructive approach for the generation of underwater environments. Sixth FDG Workshop on Procedural Content Generation in Games (PCG 2015), California.; https://www.um.edu.mt/library/oar//handle/123456789/29486

  2. 2
    Conference

    Relation: Barros, G. A. B., Liapis, A., & Togelius, J. (2015). Data adventures. Proceedings of the FDG workshop on Procedural Content Generation in Games, Pacific Grove.; https://www.um.edu.mt/library/oar/handle/123456789/47638

  3. 3
    Conference

    Relation: Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal.; https://www.um.edu.mt/library/oar/handle/123456789/47670