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1Dissertation/ Thesis
Authors: Kasenides, Nicos
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2
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3Academic Journal
Authors: Holly Parker, Deanna Holroyd
Subject Terms: C857 - Affective psychology, I600 - Games, I610 - Computer games programming, I620 - Computer games design, J513 - Furniture technology, Stardew Valley, Video Games, Neoliberalism, Meritocracy, Techno-Uto pias
Relation: 10779/lincoln.28426037.v2
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4Dissertation/ Thesis
Authors: Doran, Jonathon
Contributors: Parberry, Ian, Mikler, Armin, Renka, Robert Joseph, Akl, Robert G.
Subject Terms: role playing game, content on-demand, Role playing, procedural content generator, Fantasy games, MMORPG, Computer games -- Programming
File Description: x, 132 pages : illustrations (chiefly color); Text
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5Book
Authors: Nisiotis, Louis, Hadjiliasi, Aimilios
Contributors: Bourguet, Marie-Luce, Krüger, Jule, Pedrosa, Daniela, Dengel, Andreas, Peña-Rios, Anasol, Richter, Jonathon
Subject Terms: I600 - Games, I610 - Computer games programming
File Description: application/pdf
Relation: https://clok.uclan.ac.uk/id/eprint/46988/1/Work%20in%20Progress%20Assessing%20the%20Feasibility%20of%20Playtesting%20Video%20Games%20Using%20Immersive%20Technologies%20as%20a%20Learning%20Method.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 and Hadjiliasi, Aimilios (2023) Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method. In: Proceedings of 9th International Conference – Posters & Doctoral Colloquium, iLRN 2023. Immersive Learning Research Network. ISBN 978-1-7348995-5-9/23
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6Book
Authors: Coupland, Simon, Fahy, Conor, Stuart, Graeme, Allman, Zoe
Subject Terms: Computer Games Programming, Student support, Student experience, Data-driven approach, Assessment, Formative feedback
Relation: https://hdl.handle.net/2086/24916
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7eBook
Contributors: Haines, Eric, Akenine-Möller, Tomas
Subject Terms: Computer science, Computer graphics, Computer games—Programming, Optical data processing, Games development and programming, Graphics programming, Image processing
File Description: image/jpeg
Access URL: https://directory.doabooks.org/handle/20.500.12854/35408
http://library.oapen.org/handle/20.500.12657/22837
https://library.oapen.org/bitstream/20.500.12657/22837/1/1007324.pdf -
8Conference
Subject Terms: Machine learning, Level design (Computer science), Computational intelligence, Computer games -- Programming
Relation: Wang, Z., Liu, J., & Yannakakis, G. N. (2021). Keiki : towards realistic danmaku generation via sequential GANs. 3rd IEEE Conference on Games, Copenhagen.; https://www.um.edu.mt/library/oar/handle/123456789/80811
Availability: https://www.um.edu.mt/library/oar/handle/123456789/80811
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9Academic Journal
Authors: Harley, Daniel (Author), Nolan, Jason (Author), Walsh, Anthony (Author), McQuiggan, Eric (Author)
Subject Terms: Computer games -- Design, 9. Industry and infrastructure, Computer animation, Computer games -- Programming, Virtual reality
Access URL: https://rshare.library.ryerson.ca/articles/journal_contribution/Emerging_Trends_in_Virtual_Reality_for_Gaming_an_assessment_of_best_practices_from_research_and_development_in_the_gaming_industry/14638290/files/28114872.pdf
https://rshare.library.ryerson.ca/articles/journal_contribution/Emerging_Trends_in_Virtual_Reality_for_Gaming_an_assessment_of_best_practices_from_research_and_development_in_the_gaming_industry/14638290 -
10Academic Journal
Subject Terms: Games -- Design, Computer games -- Programming, Video games -- Design, Motion -- Computer simulation, Interactive multimedia
Relation: Trivedi, C., Liapis, A., & Yannakakis, G. N. (2021). Contrastive learning of generalized game representations. arXiv preprint arXiv:2106.10060.; https://www.um.edu.mt/library/oar/handle/123456789/80762
Availability: https://www.um.edu.mt/library/oar/handle/123456789/80762
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11Book
Authors: Nisiotis, Louis
Subject Terms: I140 - Human-computer interaction, I400 - Artificial intelligence, I610 - Computer games programming
File Description: application/pdf
Relation: https://clok.uclan.ac.uk/id/eprint/53258/1/2024261199.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 (2024) A System Architecture for AI-Driven Interactive Systems Within a CPSS Framework for Metaverse Applications. In: 2024 IEEE International Symposium on Emerging Metaverse (ISEMV). Institute of Electrical and Electronics Engineers (IEEE). ISBN 979-8-3503-5605-2
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12Academic Journal
Authors: Nisiotis, Louis, Anikina, Anna, Raspopoulos, Marios
Subject Terms: I610 - Computer games programming
File Description: application/pdf
Relation: https://clok.uclan.ac.uk/id/eprint/52778/7/52778%20Nisiotis%20et%20al.%20AAM.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 , Anikina, Anna and Raspopoulos, Marios orcid iconorcid:0000-0003-1513-6018 (2024) Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations. 2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC) . ISSN 2836-3787
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13Book
Authors: Barrera, Tony, Hast, Anders, Bengtsson, Ewert
Source: Game programming gems 5. :225-231
Subject Terms: Computer games, Computer games Programming
File Description: print
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14Academic Journal
Authors: André, Elizabeth, Bakkes, Sander, Bidarra, Rafael, Dahlskog, Steve, Palosari Eladhari, Mirjam, Paiva, Ana, Preuss, Mike, Smith, Gillian, Sullivan, Anne, Thompson, Tommy, Thue, David, Yannakakis, Georgios N., Young, Michael R., Liapis, Antonios
Subject Terms: Artificial intelligence, Machine learning, Computer games -- Design, Computer games -- Programming
Availability: https://www.um.edu.mt/library/oar/handle/123456789/81202
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15Conference
Authors: Togelius, Julian, Nelson, Mark J., Liapis, Antonios, FDG workshop on Procedural Content Generation in Games
Subject Terms: Computer games -- Programming, Level design (Computer science)
Relation: Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal.; https://www.um.edu.mt/library/oar/handle/123456789/47670
Availability: https://www.um.edu.mt/library/oar/handle/123456789/47670
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16Conference
Authors: Gualeni, Stefano, Janssen, Dirk, Calvi, Licia, 2012 Foundation of Digital Games Conference (FDG)
Subject Terms: Games -- Design, Biometry, Computer games -- Design, Computer games -- Programming, Electromyography, Video games, Video gamers -- Research, Psychophysiology
Relation: Gualeni, S., Janssen, D., & Calvi, L. (2012). How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts. 2012 Foundation of Digital Games Conference (FDG), Raleigh.; https://www.um.edu.mt/library/oar//handle/123456789/23602
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17eBook
Authors: Vladimir Geroimenko
Resource Type: eBook.
Subjects: User interfaces (Computer systems), Human-computer interaction, Computer games—Programming, Education—Data processing, Medical informatics
Categories: COMPUTERS / Human-Computer Interaction (HCI), COMPUTERS / Programming / Games, COMPUTERS / User Interfaces, EDUCATION / Computers & Technology, MEDICAL / Informatics
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18eBook
Authors: Wallace Wang
Resource Type: eBook.
Subjects: Computer games—Programming, Multimedia systems, User interfaces (Computer systems), Human-computer interaction
Categories: COMPUTERS / Programming / Games, COMPUTERS / Interactive & Multimedia, COMPUTERS / User Interfaces, COMPUTERS / Human-Computer Interaction (HCI)
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19eBook
Authors: Julia Naomi Rosenfield Boeira
Resource Type: eBook.
Subjects: Computer games—Programming
Categories: COMPUTERS / Programming / Games
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20eBook
Authors: Daniel Ilett
Resource Type: eBook.
Subjects: Computer games—Programming, Computer graphics
Categories: COMPUTERS / Programming / Games, COMPUTERS / Software Development & Engineering / Computer Graphics