Εμφανίζονται 1 - 20 Αποτελέσματα από 323 για την αναζήτηση '"Computer games --Programming"', χρόνος αναζήτησης: 0,78δλ Περιορισμός αποτελεσμάτων
  1. 1
  2. 2
  3. 3
  4. 4
    Dissertation/ Thesis

    Συγγραφείς: Doran, Jonathon

    Συνεισφορές: Parberry, Ian, Mikler, Armin, Renka, Robert Joseph, Akl, Robert G.

    Περιγραφή αρχείου: x, 132 pages : illustrations (chiefly color); Text

  5. 5
    Book

    Συγγραφείς: Nisiotis, Louis, Hadjiliasi, Aimilios

    Συνεισφορές: Bourguet, Marie-Luce, Krüger, Jule, Pedrosa, Daniela, Dengel, Andreas, Peña-Rios, Anasol, Richter, Jonathon

    Θεματικοί όροι: I600 - Games, I610 - Computer games programming

    Περιγραφή αρχείου: application/pdf

    Relation: https://clok.uclan.ac.uk/id/eprint/46988/1/Work%20in%20Progress%20Assessing%20the%20Feasibility%20of%20Playtesting%20Video%20Games%20Using%20Immersive%20Technologies%20as%20a%20Learning%20Method.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 and Hadjiliasi, Aimilios (2023) Work-in-Progress: Assessing the Feasibility of Playtesting Video Games Using Immersive Technologies as a Learning Method. In: Proceedings of 9th International Conference – Posters & Doctoral Colloquium, iLRN 2023. Immersive Learning Research Network. ISBN 978-1-7348995-5-9/23

  6. 6
  7. 7
  8. 8
    Conference

    Relation: Wang, Z., Liu, J., & Yannakakis, G. N. (2021). Keiki : towards realistic danmaku generation via sequential GANs. 3rd IEEE Conference on Games, Copenhagen.; https://www.um.edu.mt/library/oar/handle/123456789/80811

  9. 9
  10. 10
    Academic Journal

    Relation: Trivedi, C., Liapis, A., & Yannakakis, G. N. (2021). Contrastive learning of generalized game representations. arXiv preprint arXiv:2106.10060.; https://www.um.edu.mt/library/oar/handle/123456789/80762

  11. 11
    Book

    Συγγραφείς: Nisiotis, Louis

    Περιγραφή αρχείου: application/pdf

    Relation: https://clok.uclan.ac.uk/id/eprint/53258/1/2024261199.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 (2024) A System Architecture for AI-Driven Interactive Systems Within a CPSS Framework for Metaverse Applications. In: 2024 IEEE International Symposium on Emerging Metaverse (ISEMV). Institute of Electrical and Electronics Engineers (IEEE). ISBN 979-8-3503-5605-2

  12. 12
    Academic Journal

    Θεματικοί όροι: I610 - Computer games programming

    Περιγραφή αρχείου: application/pdf

    Relation: https://clok.uclan.ac.uk/id/eprint/52778/7/52778%20Nisiotis%20et%20al.%20AAM.pdf; Nisiotis, Louis orcid iconorcid:0000-0002-8018-1352 , Anikina, Anna and Raspopoulos, Marios orcid iconorcid:0000-0003-1513-6018 (2024) Exploring Gaming Technologies, Digital Twins, and VR to Visualise Wireless Propagation Simulations. 2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC) . ISSN 2836-3787

  13. 13
    Book

    Συγγραφείς: Barrera, Tony, Hast, Anders, Bengtsson, Ewert

    Πηγή: Game programming gems 5. :225-231

    Θεματικοί όροι: Computer games, Computer games Programming

    Περιγραφή αρχείου: print

    Σύνδεσμος πρόσβασης: https://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-1010

  14. 14
  15. 15
    Conference

    Relation: Togelius, J., Nelson, M. J., & Liapis, A. (2014). Characteristics of generatable games. Proceedings of the FDG Workshop on Procedural Content Generation in Games, Fort Lauderdal.; https://www.um.edu.mt/library/oar/handle/123456789/47670

  16. 16
    Conference

    Relation: Gualeni, S., Janssen, D., & Calvi, L. (2012). How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts. 2012 Foundation of Digital Games Conference (FDG), Raleigh.; https://www.um.edu.mt/library/oar//handle/123456789/23602

  17. 17
  18. 18
  19. 19
    eBook
  20. 20